rvn3s Gaming:
an augmented reality, randomized, creative,
rpg experience

//this game has been a passion project of mine since 2010. the idea started when i was still attending college and I've been slowly working on it, mostly without funding, in my spare time, ever since. it began by designing my own phonetic alphabet that connects to elemental creator beings within the game world. the player explores randomized dungeons filled with puzzles to learn about language, space, and psychology. player character stats are generated using astro chart information. maps and puzzles are randomly rearranged, so each playthrough is unique to the player's character. creatures within the game are generated based on celestial events and transits. alchemy is used to develop skills, collect materials, and craft items within the game world. many of these skills, materials, and items have real world counterparts that can be used to participate at live events and receive exclusive loot in the EclectiKOriginz (ekoz-art) merchant booth.
Game goals:
collect: dyscs, orbs, ringz, scalez
craft: taylz, gear
learn: alchemy, astrology, astronomy, language, symbols, mythology
[play]: mini game options
-match 3 2024 (game maker lts)
match 3 or more to collect celestial orbs
-celestial orbs 2025 (gm 8.0 lite)
control platforms to collect celestial orbs, ringz and dyscs
image below = select elemental room

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//general schedule. doing this with very little funding, so i'm not always able to update all the sites every week
weekly updates
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R:
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V:
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N:
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3:
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s:
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thursday
inventory
[gears] [ringz] [scalez] [taylz]
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fri/sat/sun
[play] campaign adventure quests
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mon/tue
[art] [craft] [maps] skill trees puzzles dungeons
apps
-patreon 2016-2025
-discord 2018-2025
-rpg+ app 2020-2025
mechanics:
-spend orbs to craft/summon
-spend dyscs in shop/stored in vault
-spend points on skills/abilities
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join EKOZ chat discord server
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join the campaign RPG+ App download
Game world
inspired by norse mythology
ginnungagap in the beginning
gif below = intro room ginnungagap (the void)

muspelheim
realm: fire giants
-surtur king
eternal flame
niflheim
realm: frost giants
-nidhoggr ice dragon
eternal spring
of hvergelmir
midgard
realm: mortals
-jormungandr
world serpent
Game world
yggdrasil the world tree
image below = yggdrasil room

jotunheim
realm: giants
-loki
svartalheim
realm: dwarves
craft: gleipnir
Well of urd
creature(s): swans
time
-norns
urd (past)
verdandi (present)
skuld (future)
Well of mimir
-mimir
wisdom/sacrifice
Waterfall
-andvari
ability: shapeshift - fish​
craft: ringz
Game Development2010-2025
apps/programs used: patreon, discord, rPG+ App, GAME MAKER (8.0 LITE, Studio 2, lts), maya, blender, Unity, photoshop, krita, MIDJOURNEY, obs
Tabletop tokens and collector cards also in prototype stages
Hatchling Elementals Concepts
Sprite Stickers



Drake Elementals Concepts

Wyvern Elementals Concepts


Concepts created using midjourney in the EKOZ Chat Discord Server
//yes, these concepts were made using an AI image generation tool. it's not a perfect solution, but it's what i have available to me at this stage. ideally, i would have my own art fed into a tool i program myself, but i'm not quite that skilled yet with developing a tool for this purpose. i don't have funds to pay anyone else to make each sprite image, nor do i have the time to make all of them from scratch by myself.
Sprite Sticker Designs edited in Game Maker Studio 2
// added a white border, black outlines, cleaned up the image, and included more detail
//elemental Dragons Available in the rvn3s gaming collection on Patreon to Dragon Tier Subscribers.
Dragon Page available to Players with the current Dragon Password. Found in the EKOZchat Discord server.

Wyrm Elementals Concepts

dungeon MAPS created IN RPG+ app (DOWNLOAD LINK AT TOP OF PAGE)
//I STARTED ON THESE MAPS IN 2020. BEEN SLOWLY ADDING TO THEM WHEN I HAVE THE TIME AND INTERNET ACCESS. MOST OF THE EDITING HAS BEEN DONE ON A PHONE, SO IT'S A LITTLE MORE CHALLENGING. DUNGEONS AVAILABLE: aSTRO, WORD PUZZLE. CHARACTER CREATION SHEETS ALSO AVAILABLE.
phonetic albhabet designed in 2010 and used in a unity prototype
// recently moved a copy of these files to a new laptop, so hopefully i'll be able to salvage some stuff for a remake














